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	<title>Comments for >play</title>
	<link>http://blog.playconference.org</link>
	<description>the Berkeley digital media conference</description>
	<pubDate>Fri, 21 Nov 2008 16:13:28 +0000</pubDate>
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		<title>Comment on Digital Media Hijinx on Conan&#8230; by nate</title>
		<link>http://blog.playconference.org/2006/12/13/digital-media-hijinx-on-conan/#comment-15</link>
		<pubDate>Fri, 22 Dec 2006 10:21:37 +0000</pubDate>
		<guid>http://blog.playconference.org/2006/12/13/digital-media-hijinx-on-conan/#comment-15</guid>
					<description>hilarious!

my favorite Dr. Katz episode was the one with the Manatee bit.

http://www.youtube.com/watch?v=sPY6wlOOZ5E

Audience member: "You're fat!  You gotta get Weight Watchers."
Manatee: "I have a layer of blubber to keep me warm in the water."</description>
		<content:encoded><![CDATA[<p>hilarious!</p>
<p>my favorite Dr. Katz episode was the one with the Manatee bit.</p>
<p><a href="http://www.youtube.com/watch?v=sPY6wlOOZ5E" rel="nofollow">http://www.youtube.com/watch?v=sPY6wlOOZ5E</a></p>
<p>Audience member: &#8220;You&#8217;re fat!  You gotta get Weight Watchers.&#8221;<br />
Manatee: &#8220;I have a layer of blubber to keep me warm in the water.&#8221;
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		<title>Comment on Deliveries in the Rear? by amyloo</title>
		<link>http://blog.playconference.org/2006/11/07/deliveries-in-the-rear/#comment-6</link>
		<pubDate>Sat, 11 Nov 2006 16:00:58 +0000</pubDate>
		<guid>http://blog.playconference.org/2006/11/07/deliveries-in-the-rear/#comment-6</guid>
					<description>There's also an opportunity here for the IT department to embrace the chaos and make some of these tools, or customize  open source stuff. Instead of having rebels and mavericks within the department sneak around and plot for the revolution, they ought to be sought out by CIOs and encouraged to play. Then, you're not talking about $100k, right? 

Sometimes I think Doc Searls was just a little too early with  his DIY IT idea.</description>
		<content:encoded><![CDATA[<p>There&#8217;s also an opportunity here for the IT department to embrace the chaos and make some of these tools, or customize  open source stuff. Instead of having rebels and mavericks within the department sneak around and plot for the revolution, they ought to be sought out by CIOs and encouraged to play. Then, you&#8217;re not talking about $100k, right? </p>
<p>Sometimes I think Doc Searls was just a little too early with  his DIY IT idea.
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		<title>Comment on looking for lessons by Andrew</title>
		<link>http://blog.playconference.org/2006/11/04/looking-for-lessons/#comment-5</link>
		<pubDate>Tue, 07 Nov 2006 10:15:20 +0000</pubDate>
		<guid>http://blog.playconference.org/2006/11/04/looking-for-lessons/#comment-5</guid>
					<description>Of the 10 things that I want to comment on in Nate's post, I'll start with incentives for creation. Now, 800 years ago I don't know what the feudal lords had to say about paying royalties to troubadors, but I'm assuming its a subject that didn't much come up--and music still got created. Artists saw mild financial gains from their wares--enough to keep themselves fed and safe--but they were more incented (methinks) by the wine, women and song part of the deal. 

How different are artists today? Music is a moneymaker because some smart business people like us figured out it could be, and they preyed upon the very human impulses of musicians to get those artists to buy into the system. Should technology render moot these well established means of content monetezation will the artists simply go away? No--but will they not create the level of art (production values, scope and vision of artistic expression) that we've come to expect? Well, the money certainly isn't going to disappear completely, so the "Hits" will still get made, at least in the short term. And the rest of the musicians (or film makers or whatever) can create the same quality of art for far, far less than their forbearers. 

All of this is to say, particularly in the light of lowered costs to the artists of making their art, is the incentives angle as important now as it was 10 or 20 years ago?</description>
		<content:encoded><![CDATA[<p>Of the 10 things that I want to comment on in Nate&#8217;s post, I&#8217;ll start with incentives for creation. Now, 800 years ago I don&#8217;t know what the feudal lords had to say about paying royalties to troubadors, but I&#8217;m assuming its a subject that didn&#8217;t much come up&#8211;and music still got created. Artists saw mild financial gains from their wares&#8211;enough to keep themselves fed and safe&#8211;but they were more incented (methinks) by the wine, women and song part of the deal. </p>
<p>How different are artists today? Music is a moneymaker because some smart business people like us figured out it could be, and they preyed upon the very human impulses of musicians to get those artists to buy into the system. Should technology render moot these well established means of content monetezation will the artists simply go away? No&#8211;but will they not create the level of art (production values, scope and vision of artistic expression) that we&#8217;ve come to expect? Well, the money certainly isn&#8217;t going to disappear completely, so the &#8220;Hits&#8221; will still get made, at least in the short term. And the rest of the musicians (or film makers or whatever) can create the same quality of art for far, far less than their forbearers. </p>
<p>All of this is to say, particularly in the light of lowered costs to the artists of making their art, is the incentives angle as important now as it was 10 or 20 years ago?
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		<title>Comment on Deliveries in the Rear? by akiang</title>
		<link>http://blog.playconference.org/2006/11/07/deliveries-in-the-rear/#comment-4</link>
		<pubDate>Tue, 07 Nov 2006 06:04:55 +0000</pubDate>
		<guid>http://blog.playconference.org/2006/11/07/deliveries-in-the-rear/#comment-4</guid>
					<description>That's exactly the tactic that Salesforce.com has been taking and they're taking over like gangbusters.  It's interesting that many of their customers are mid-size firms or groups within larger companies.

A danger in this approach is aggregating disparate systems.  It's fine if separate groups within an organization all use JotSpot.  The CIO can then take all the content and put it together into a comprehensive knowledge management / collaboration system.  However, what if some groups use JotSpot and others use SocialText and still others go with an open source version?  There are reasons why you have a central IT staff and having groups go off in different directions (or even the fear that they might) could stifle adoption.</description>
		<content:encoded><![CDATA[<p>That&#8217;s exactly the tactic that Salesforce.com has been taking and they&#8217;re taking over like gangbusters.  It&#8217;s interesting that many of their customers are mid-size firms or groups within larger companies.</p>
<p>A danger in this approach is aggregating disparate systems.  It&#8217;s fine if separate groups within an organization all use JotSpot.  The CIO can then take all the content and put it together into a comprehensive knowledge management / collaboration system.  However, what if some groups use JotSpot and others use SocialText and still others go with an open source version?  There are reasons why you have a central IT staff and having groups go off in different directions (or even the fear that they might) could stifle adoption.
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		<title>Comment on Prediction markets and games development by nate</title>
		<link>http://blog.playconference.org/2006/11/01/prediction-markets-and-games-development/#comment-3</link>
		<pubDate>Sat, 04 Nov 2006 07:12:25 +0000</pubDate>
		<guid>http://blog.playconference.org/2006/11/01/prediction-markets-and-games-development/#comment-3</guid>
					<description>On a related note, I find interesting the idea of &lt;a HREF="http://shufflebrain.com/GDC2006.htm" rel="nofollow"&gt;applying game mechanics to other products&lt;/A&gt;.  I expect to see collaborative filtering systems (in essence, prediction) become more like games to encourage use.  As is, Digg and Slashdot are part game, complete with collecting, points, feedback, and exchanges (a MMPORG?).  As collaborative filtering learns how to incorporate customization/personalization, I expect we'll see more complete solutions than the simpler systems that have gained popularity to date.</description>
		<content:encoded><![CDATA[<p>On a related note, I find interesting the idea of <a HREF="http://shufflebrain.com/GDC2006.htm" rel="nofollow">applying game mechanics to other products</A>.  I expect to see collaborative filtering systems (in essence, prediction) become more like games to encourage use.  As is, Digg and Slashdot are part game, complete with collecting, points, feedback, and exchanges (a MMPORG?).  As collaborative filtering learns how to incorporate customization/personalization, I expect we&#8217;ll see more complete solutions than the simpler systems that have gained popularity to date.
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		<title>Comment on  by nate</title>
		<link>http://blog.playconference.org/2006/11/01/6/#comment-2</link>
		<pubDate>Sat, 04 Nov 2006 06:48:51 +0000</pubDate>
		<guid>http://blog.playconference.org/2006/11/01/6/#comment-2</guid>
					<description>That's really funny.  Is it viral marketing, or Web 2.0 - one web service leveraging another?

I was okay with the price tag...until I saw they wouldn't ship.  Who has time to travel to CT to pick up an eBay acquisition?  Perhaps shipping costs explain the concentration of startups in Silicon Valley.</description>
		<content:encoded><![CDATA[<p>That&#8217;s really funny.  Is it viral marketing, or Web 2.0 - one web service leveraging another?</p>
<p>I was okay with the price tag&#8230;until I saw they wouldn&#8217;t ship.  Who has time to travel to CT to pick up an eBay acquisition?  Perhaps shipping costs explain the concentration of startups in Silicon Valley.
</p>
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